Pack Generation System
Packs are the core structure INTRACT uses to manage, generate, and deploy customizable clothing for GTA RP servers.
Creating Your First Pack
Once onboarded, the server owner creates their first clothing Pack.
Selecting A Gender
The server owner begins by selecting:
- Male Pack
- Female Pack
Base Clothing Library
INTRACT provides a browser-based library of existing GTA base game clothing assets. Assets include:
- Clothing thumbnails
- Hover-preview GIFs
- DLC information
- Component categories
- Gender separation
- Sortable asset lists
Examples of supported categories: JBIB, LOWR, BERD, TASK. This lets server owners quickly choose which assets should become customizable inside their community.
Pack Settings
Server owners can configure Pack settings including:
Texture Export Format
Supported export formats include:
- Default (original)
- DXT1
- DXT3
- DXT5
- BC7
Texture Resolution
Supported bake resolutions include:
- 512
- 1024
- 2048
Pack Modes
Packs can be configured as:
- Active
- Contest / Free Mode
Contest Mode allows servers to distribute complimentary AI generation credits to players for events, promotions, or onboarding campaigns.
Pack Generation System
INTRACT includes a structured Pack generation system designed specifically for GTA RP clothing workflows. The system automates much of the complexity involved with organizing, maintaining, and deploying custom clothing assets for FiveM servers.
YMT Entry Generation
When a server owner creates a Pack, INTRACT automatically:
- Creates the required YMT file that will support the assets within the pack
- Creates the Pack's
fxmanifestand clothing meta files - Generates the necessary file hierarchy for deployment
Once built, the Pack becomes locked to preserve consistency and prevent structural conflicts (see Locked Packs below).
Naming Convention Management
INTRACT automatically manages file naming conventions, clothing naming structures, and asset organization standards. This reduces human error and prevents improperly structured clothing assets from entering the server environment.
Conflict Prevention
INTRACT monitors slot usage, asset allocation, and component capacity limitations. If a clothing component reaches its available slot limit, INTRACT prevents additional YTD assets from being inserted into that section of the Pack. This maintains Pack stability and reduces the risk of broken clothing configurations.
Gender Separation
INTRACT automatically maintains separation between male and female clothing assets throughout Pack generation, asset organization, and deployment workflows.
Definition: Locked Pack(s)
A Locked Pack is the core structure that allows INTRACT to safely automate and scale clothing customization workflows for GTA RP servers. When a server owner locks a Pack, the Pack becomes structurally fixed inside the INTRACT system.
This means:
- The YMT structure becomes fixed
- The YDD component files become fixed
- Only newly generated YTD texture files are added moving forward
No new structural clothing components are inserted after the Pack is locked. Instead, approved player customizations are applied as additional texture variations within the existing Pack structure.
What Locking A Pack Means?
Once locked:
- INTRACT manages the Pack structure
- Component organization becomes fixed
- Texture slot allocation becomes controlled
- Future approved customizations are inserted into available texture slots only
This allows INTRACT to maintain synchronization, prevent structural conflicts, automate deployment safely, and track Pack integrity over time.
What Changes After A Pack Is Locked
Locked Elements
The following become fixed:
- YMT structure
- YDD files
- Component layout
- Clothing model organization
Dynamic Elements
The following can continue updating:
- YTD texture files
- Approved player customizations
- Texture slot usage
This allows servers to continuously add new player-created cosmetic variations without rebuilding the Pack structure itself.
Component Rules
INTRACT follows strict structural rules based on GTA clothing limitations.
GTA Game Rule
A GTA YMT may not exceed:
- 128 components (YDD files)
This is a hard game limitation enforced by GTA's clothing system.
INTRACT Structural Rule
INTRACT will never exceed GTA's structural limits. When locking a Pack, the server owner decides:
- How many components each model receives
- How many texture slots are allocated per component
Texture Slot Structure
Each clothing component supports:
- 26 texture slots
These slots follow GTA's internal A–Z texture structure. New approved player customizations are inserted into these available slots.
Why Locked Packs Exist
Locked Packs allow INTRACT to:
- Safely automate Pack management
- Track asset allocation
- Prevent broken clothing structures
- Maintain deployment consistency
- Scale player-created cosmetics reliably
Without Locked Packs, automated synchronization and deployment would become unstable as structural changes occur over time.
Best Practice Recommendation
Servers planning to use Automated Deployment, Hybrid Deployment, or high-volume customization systems are strongly encouraged to use Locked Packs for long-term stability and scalability.